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<rss version="2.0"><channel><title>InDomino dev diary</title><link>https://indomino.link/en/diary/</link><description>InDomino’s development, by Jota Oliveira.</description><language>en-us</language><lastBuildDate>Sun, 13 Sep 2026 21:08:43 GMT</lastBuildDate><item><title>Rounding the corners without losing depth</title><link>https://indomino.link/en/diary/#arredondar-o-canto-sem-perder-o-relevo</link><guid isPermaLink="true">https://indomino.link/en/diary/arredondar-o-canto-sem-perder-o-relevo/</guid><description>Panel and button borders gained the dominoes’ proportions. Then came the curve adjustment, outside and inside.</description><pubDate>Sun, 13 Sep 2026 21:08:43 GMT</pubDate></item><item><title>You can play the demo now</title><link>https://indomino.link/en/diary/#retrospectiva-demo-tres-bosses</link><guid isPermaLink="true">https://indomino.link/en/diary/retrospectiva-demo-tres-bosses/</guid><description>The first three stages are available in your desktop browser, with keyboard and mouse. No installation needed.</description><pubDate>Sun, 13 Sep 2026 02:10:23 GMT</pubDate></item><item><title>First, the game in the test browser</title><link>https://indomino.link/en/diary/#o-jogo-chega-ao-navegador-de-testes</link><guid isPermaLink="true">https://indomino.link/en/diary/o-jogo-chega-ao-navegador-de-testes/</guid><description>InDomino started running in a local web version. The public demo still needed loading, saving, and publication.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>Resuming without changing the run</title><link>https://indomino.link/en/diary/#terminar-e-retomar-uma-partida</link><guid isPermaLink="true">https://indomino.link/en/diary/terminar-e-retomar-uma-partida/</guid><description>Native saves started preserving the random sequence. Victory, defeat, and restarting also received adjustments.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>One tile changes, the rest follows</title><link>https://indomino.link/en/diary/#refinar-os-encontros-entre-sistemas</link><guid isPermaLink="true">https://indomino.link/en/diary/refinar-os-encontros-entre-sistemas/</guid><description>Levels, specials, wear, and saving started demanding more attention to combinations between features.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>More stages and new shop choices</title><link>https://indomino.link/en/diary/#uma-campanha-maior-com-apostas-e-raridades</link><guid isPermaLink="true">https://indomino.link/en/diary/uma-campanha-maior-com-apostas-e-raridades/</guid><description>The campaign gained a 25-stage foundation. The shop received rarities, and Golden rewards started accumulating free offer refreshes.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>The Bully started messing with your hand</title><link>https://indomino.link/en/diary/#os-adversarios-ganham-rosto-e-reacao</link><guid isPermaLink="true">https://indomino.link/en/diary/os-adversarios-ganham-rosto-e-reacao/</guid><description>The first boss gained portraits, dialogue, and a concrete interference: knocking a tile out of your hand during a run.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>The shop between stages</title><link>https://indomino.link/en/diary/#a-loja-entra-no-ciclo-da-partida</link><guid isPermaLink="true">https://indomino.link/en/diary/a-loja-entra-no-ciclo-da-partida/</guid><description>Winning brought another decision: spend the reward on buying, selling, or repairs before continuing.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>Wildcards, multipliers, and support stones</title><link>https://indomino.link/en/diary/#pecas-especiais-mudam-as-possibilidades</link><guid isPermaLink="true">https://indomino.link/en/diary/pecas-especiais-mudam-as-possibilidades/</guid><description>Specials started taking part in plays, and support stones became part of scoring and stage progression.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>InDomino and evolving tiles</title><link>https://indomino.link/en/diary/#o-nome-indomino-e-a-progressao-das-pecas</link><guid isPermaLink="true">https://indomino.link/en/diary/o-nome-indomino-e-a-progressao-das-pecas/</guid><description>The game became InDomino. Around the same time, dominoes gained levels, bonuses, and evolution animations.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>The points need to show up on the table</title><link>https://indomino.link/en/diary/#uma-jogada-precisa-ser-compreensivel</link><guid isPermaLink="true">https://indomino.link/en/diary/uma-jogada-precisa-ser-compreensivel/</guid><description>Each play started showing what every tile contributed. The next hand waited until the count was finished.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>Rebuilding the foundation and getting dragging right</title><link>https://indomino.link/en/diary/#construir-rever-e-comecar-outra-vez</link><guid isPermaLink="true">https://indomino.link/en/diary/construir-rever-e-comecar-outra-vez/</guid><description>In June and July, I worked on selecting and moving tiles. I also rebuilt part of the structure behind the interface.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item><item><title>I started with the tiles</title><link>https://indomino.link/en/diary/#primeiras-pecas-na-mesa</link><guid isPermaLink="true">https://indomino.link/en/diary/primeiras-pecas-na-mesa/</guid><description>The first prototype was simple: choose dominoes, drag them onto the table, and count the points for the play.</description><pubDate>Sun, 13 Sep 2026 01:18:12 GMT</pubDate></item></channel></rss>
